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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package net.sf.l2j.gameserver.skills.effects;
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+
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+import java.util.logging.Logger;
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+
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+import net.sf.l2j.Config;
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+import net.sf.l2j.gameserver.GeoData;
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+import net.sf.l2j.gameserver.model.L2Effect;
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+import net.sf.l2j.gameserver.model.Location;
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+import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
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+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
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+import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
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+import net.sf.l2j.gameserver.skills.Env;
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+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
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+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
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+
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+public class EffectThrowUp extends L2Effect
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+{
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+ static final Logger _log = Logger.getLogger(EffectThrowUp.class.getName());
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+
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+ private int _x, _y, _z;
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+
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+ public EffectThrowUp(Env env, EffectTemplate template)
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+ {
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+ super(env, template);
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+ }
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+
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+ /**
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+ *
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+ * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
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+ */
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.THROW_UP;
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+ }
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+
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+ /**
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+ *
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+ * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
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+ */
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+ @Override
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+ public boolean onStart()
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+ {
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+ // Get current position of the L2Character
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+ final int curX = getEffected().getX();
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+ final int curY = getEffected().getY();
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+ final int curZ = getEffected().getZ();
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+
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+ // Calculate distance between effector and effected current position
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+ double dx = getEffector().getX() - curX;
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+ double dy = getEffector().getY() - curY;
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+ double dz = getEffector().getZ() - curZ;
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+ double distance = Math.sqrt(dx * dx + dy * dy);
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+ if (distance > 2000)
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+ {
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+ _log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: "+curX+","+curY+" and getEffector: "+getEffector().getX()+","+getEffector().getY());
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+ return false;
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+ }
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+ int offset = Math.min((int) distance + getSkill().getFlyRadius(), 1400);
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+
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+ double cos;
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+ double sin;
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+
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+ // approximation for moving futher when z coordinates are different
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+ // TODO: handle Z axis movement better
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+ offset += Math.abs(dz);
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+ if (offset < 5)
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+ offset = 5;
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+
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+ // If no distance
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+ if (distance < 1)
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+ return false;
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+
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+ // Calculate movement angles needed
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+ sin = dy / distance;
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+ cos = dx / distance;
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+
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+ // Calculate the new destination with offset included
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+ _x = getEffector().getX() - (int) (offset * cos);
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+ _y = getEffector().getY() - (int) (offset * sin);
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+ _z = getEffected().getZ();
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+
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+ if (Config.GEODATA > 0)
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+ {
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+ Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), _x, _y, _z, getEffected().getInstanceId());
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+ _x = destiny.getX();
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+ _y = destiny.getY();
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+ }
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+ getEffected().startStunning();
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+ getEffected().broadcastPacket(new FlyToLocation(getEffected(), _x, _y, _z, FlyType.THROW_UP));
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+ return true;
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+ }
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+
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+ /**
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+ *
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+ * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
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+ */
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+ @Override
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+ public boolean onActionTime()
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+ {
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+ return false;
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+ }
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+
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+ /**
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+ *
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+ * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
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+ */
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+ @Override
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+ public void onExit()
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+ {
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+ getEffected().stopStunning(this);
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+ getEffected().setXYZ(_x, _y, _z);
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+ getEffected().broadcastPacket(new ValidateLocation(getEffected()));
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+ }
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+}
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