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Throw Up effect which will be needed for Baylor.

Gigiikun 15 anos atrás
pai
commit
25f49251b4

+ 129 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectThrowUp.java

@@ -0,0 +1,129 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import java.util.logging.Logger;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.GeoData;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.Location;
+import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
+
+public class EffectThrowUp extends L2Effect
+{
+	static final Logger _log = Logger.getLogger(EffectThrowUp.class.getName());
+	
+	private int _x, _y, _z;
+	
+	public EffectThrowUp(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
+	 */
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.THROW_UP;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
+	 */
+	@Override
+	public boolean onStart()
+	{
+		// Get current position of the L2Character
+		final int curX = getEffected().getX();
+		final int curY = getEffected().getY();
+		final int curZ = getEffected().getZ();
+		
+		// Calculate distance between effector and effected current position
+		double dx = getEffector().getX() - curX;
+		double dy = getEffector().getY() - curY;
+		double dz = getEffector().getZ() - curZ;
+		double distance = Math.sqrt(dx * dx + dy * dy);
+		if (distance > 2000)
+		{
+			_log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: "+curX+","+curY+" and getEffector: "+getEffector().getX()+","+getEffector().getY());
+			return false;
+		}
+		int offset = Math.min((int) distance + getSkill().getFlyRadius(), 1400);
+		
+		double cos;
+		double sin;
+		
+		// approximation for moving futher when z coordinates are different
+		// TODO: handle Z axis movement better
+		offset += Math.abs(dz);
+		if (offset < 5)
+			offset = 5;
+
+		// If no distance
+		if (distance < 1)
+			return false;
+		
+		// Calculate movement angles needed
+		sin = dy / distance;
+		cos = dx / distance;
+		
+		// Calculate the new destination with offset included
+		_x = getEffector().getX() - (int) (offset * cos);
+		_y = getEffector().getY() - (int) (offset * sin);
+		_z = getEffected().getZ();
+		
+		if (Config.GEODATA > 0)
+		{
+			Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), _x, _y, _z, getEffected().getInstanceId());
+			_x = destiny.getX();
+			_y = destiny.getY();
+		}
+		getEffected().startStunning();
+		getEffected().broadcastPacket(new FlyToLocation(getEffected(), _x, _y, _z, FlyType.THROW_UP));
+		return true;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
+	 */
+	@Override
+	public boolean onActionTime()
+	{
+		return false;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
+	 */
+	@Override
+	public void onExit()
+	{
+		getEffected().stopStunning(this);
+		getEffected().setXYZ(_x, _y, _z);
+		getEffected().broadcastPacket(new ValidateLocation(getEffected()));
+	}
+}

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java

@@ -69,5 +69,6 @@ public enum L2EffectType
 	CHANCE_SKILL_TRIGGER,
 	CLAN_GATE,
 	NEGATE,
+	THROW_UP,
 	HIDE
 }