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Fix rotation on use magic if have wrong position

Maneco2 2 年之前
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09d4601cbe
共有 1 個文件被更改,包括 1 次插入2 次删除
  1. 1 2
      src/main/java/com/l2jserver/gameserver/model/actor/L2Character.java

+ 1 - 2
src/main/java/com/l2jserver/gameserver/model/actor/L2Character.java

@@ -143,7 +143,6 @@ import com.l2jserver.gameserver.network.serverpackets.Attack;
 import com.l2jserver.gameserver.network.serverpackets.ChangeMoveType;
 import com.l2jserver.gameserver.network.serverpackets.ChangeWaitType;
 import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
-import com.l2jserver.gameserver.network.serverpackets.ExRotation;
 import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillCanceled;
@@ -1562,7 +1561,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
 		// Make sure that char is facing selected target
 		if (target != this) {
 			setHeading(Util.calculateHeadingFrom(this, target));
-			broadcastPacket(new ExRotation(getObjectId(), getHeading()));
+			//broadcastPacket(new ExRotation(getObjectId(), getHeading()));
 		}
 		
 		if (isPlayable()) {