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@@ -143,7 +143,6 @@ import com.l2jserver.gameserver.network.serverpackets.Attack;
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import com.l2jserver.gameserver.network.serverpackets.ChangeMoveType;
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import com.l2jserver.gameserver.network.serverpackets.ChangeWaitType;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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-import com.l2jserver.gameserver.network.serverpackets.ExRotation;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillCanceled;
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@@ -1562,7 +1561,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Make sure that char is facing selected target
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if (target != this) {
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setHeading(Util.calculateHeadingFrom(this, target));
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- broadcastPacket(new ExRotation(getObjectId(), getHeading()));
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+ //broadcastPacket(new ExRotation(getObjectId(), getHeading()));
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}
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if (isPlayable()) {
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