TargetMe.java 2.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.actor.L2Playable;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
  19. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.model.effects.L2Effect;
  21. import com.l2jserver.gameserver.model.effects.L2EffectType;
  22. import com.l2jserver.gameserver.model.stats.Env;
  23. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  24. /**
  25. * @author -Nemesiss-
  26. */
  27. public class TargetMe extends L2Effect
  28. {
  29. public TargetMe(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. @Override
  34. public L2EffectType getEffectType()
  35. {
  36. return L2EffectType.TARGET_ME;
  37. }
  38. @Override
  39. public boolean onStart()
  40. {
  41. if (getEffected().isPlayable())
  42. {
  43. if (getEffected() instanceof L2SiegeSummonInstance)
  44. return false;
  45. if (getEffected().getTarget() != getEffector())
  46. {
  47. L2PcInstance effector = getEffector().getActingPlayer();
  48. // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
  49. if (effector == null || effector.checkPvpSkill(getEffected(), getSkill()))
  50. {
  51. // Target is different
  52. getEffected().setTarget(getEffector());
  53. if (getEffected().isPlayer())
  54. getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0));
  55. }
  56. }
  57. ((L2Playable)getEffected()).setLockedTarget(getEffector());
  58. return true;
  59. }
  60. else if (getEffected().isL2Attackable() && !getEffected().isRaid())
  61. return true;
  62. return false;
  63. }
  64. @Override
  65. public void onExit()
  66. {
  67. if (getEffected().isPlayable())
  68. ((L2Playable)getEffected()).setLockedTarget(null);
  69. }
  70. @Override
  71. public boolean onActionTime()
  72. {
  73. // nothing
  74. return false;
  75. }
  76. }