/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; /** * @author -Nemesiss- */ public class TargetMe extends L2Effect { public TargetMe(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.TARGET_ME; } @Override public boolean onStart() { if (getEffected().isPlayable()) { if (getEffected() instanceof L2SiegeSummonInstance) return false; if (getEffected().getTarget() != getEffector()) { L2PcInstance effector = getEffector().getActingPlayer(); // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill. if (effector == null || effector.checkPvpSkill(getEffected(), getSkill())) { // Target is different getEffected().setTarget(getEffector()); if (getEffected().isPlayer()) getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0)); } } ((L2Playable)getEffected()).setLockedTarget(getEffector()); return true; } else if (getEffected().isL2Attackable() && !getEffected().isRaid()) return true; return false; } @Override public void onExit() { if (getEffected().isPlayable()) ((L2Playable)getEffected()).setLockedTarget(null); } @Override public boolean onActionTime() { // nothing return false; } }