Spoil.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  18. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  19. import com.l2jserver.gameserver.model.effects.L2Effect;
  20. import com.l2jserver.gameserver.model.effects.L2EffectType;
  21. import com.l2jserver.gameserver.model.stats.Env;
  22. import com.l2jserver.gameserver.model.stats.Formulas;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. /**
  25. * This is the Effect support for spoil.<br>
  26. * This was originally done by _drunk_
  27. * @author Ahmed
  28. */
  29. public class Spoil extends L2Effect
  30. {
  31. public Spoil(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.SPOIL;
  39. }
  40. @Override
  41. public boolean onStart()
  42. {
  43. if (!getEffector().isPlayer())
  44. return false;
  45. if (!getEffected().isMonster())
  46. return false;
  47. L2MonsterInstance target = (L2MonsterInstance) getEffected();
  48. if (target == null)
  49. return false;
  50. if (target.isSpoil())
  51. {
  52. getEffector().sendPacket(SystemMessageId.ALREADY_SPOILED);
  53. return false;
  54. }
  55. // SPOIL SYSTEM by Lbaldi
  56. boolean spoil = false;
  57. if (target.isDead() == false)
  58. {
  59. spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
  60. if (spoil)
  61. {
  62. target.setSpoil(true);
  63. target.setIsSpoiledBy(getEffector().getObjectId());
  64. getEffector().sendPacket(SystemMessageId.SPOIL_SUCCESS);
  65. }
  66. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  67. }
  68. return true;
  69. }
  70. @Override
  71. public boolean onActionTime()
  72. {
  73. return false;
  74. }
  75. }