/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; /** * This is the Effect support for spoil.
* This was originally done by _drunk_ * @author Ahmed */ public class Spoil extends L2Effect { public Spoil(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.SPOIL; } @Override public boolean onStart() { if (!getEffector().isPlayer()) return false; if (!getEffected().isMonster()) return false; L2MonsterInstance target = (L2MonsterInstance) getEffected(); if (target == null) return false; if (target.isSpoil()) { getEffector().sendPacket(SystemMessageId.ALREADY_SPOILED); return false; } // SPOIL SYSTEM by Lbaldi boolean spoil = false; if (target.isDead() == false) { spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill()); if (spoil) { target.setSpoil(true); target.setIsSpoiledBy(getEffector().getObjectId()); getEffector().sendPacket(SystemMessageId.SPOIL_SUCCESS); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector()); } return true; } @Override public boolean onActionTime() { return false; } }