/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.effects.EffectTemplate;
import com.l2jserver.gameserver.model.effects.L2Effect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* This is the Effect support for spoil.
* This was originally done by _drunk_
* @author Ahmed
*/
public class Spoil extends L2Effect
{
public Spoil(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SPOIL;
}
@Override
public boolean onStart()
{
if (!getEffector().isPlayer())
return false;
if (!getEffected().isMonster())
return false;
L2MonsterInstance target = (L2MonsterInstance) getEffected();
if (target == null)
return false;
if (target.isSpoil())
{
getEffector().sendPacket(SystemMessageId.ALREADY_SPOILED);
return false;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if (target.isDead() == false)
{
spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
if (spoil)
{
target.setSpoil(true);
target.setIsSpoiledBy(getEffector().getObjectId());
getEffector().sendPacket(SystemMessageId.SPOIL_SUCCESS);
}
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
}
return true;
}
@Override
public boolean onActionTime()
{
return false;
}
}