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- /**
- *
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * @author UnAfraid
- *
- */
- public class CpHealPercent extends L2Effect
- {
- public CpHealPercent(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.CPHEAL_PERCENT;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- if (target == null || target.isDead() || target.isDoor())
- return false;
- StatusUpdate su = new StatusUpdate(target);
- double amount = 0;
- double power = calc();
- boolean full = (power == 100.0);
-
- if (full)
- amount = target.getMaxCp();
- else
- amount = target.getMaxCp() * power / 100.0;
-
- amount = Math.min(amount, target.getMaxRecoverableCp() - target.getCurrentCp());
-
- // Prevent negative amounts
- if (amount < 0)
- amount = 0;
-
- // To prevent -value heals, set the value only if current Cp is less than max recoverable.
- if (target.getCurrentCp() < target.getMaxRecoverableCp())
- target.setCurrentCp(amount + target.getCurrentCp());
-
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
- sm.addNumber((int) amount);
- target.sendPacket(sm);
- su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
- target.sendPacket(su);
-
- return true;
- }
-
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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