/** * */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author UnAfraid * */ public class CpHealPercent extends L2Effect { public CpHealPercent(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.CPHEAL_PERCENT; } @Override public boolean onStart() { L2Character target = getEffected(); if (target == null || target.isDead() || target.isDoor()) return false; StatusUpdate su = new StatusUpdate(target); double amount = 0; double power = calc(); boolean full = (power == 100.0); if (full) amount = target.getMaxCp(); else amount = target.getMaxCp() * power / 100.0; amount = Math.min(amount, target.getMaxRecoverableCp() - target.getCurrentCp()); // Prevent negative amounts if (amount < 0) amount = 0; // To prevent -value heals, set the value only if current Cp is less than max recoverable. if (target.getCurrentCp() < target.getMaxRecoverableCp()) target.setCurrentCp(amount + target.getCurrentCp()); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp()); target.sendPacket(su); return true; } @Override public boolean onActionTime() { return false; } }