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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.network.serverpackets.UserInfo;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- * @author Gnacik
- */
- public class GiveReco implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.GIVE_RECO
- };
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- for (L2Object obj : targets)
- {
- if (obj instanceof L2PcInstance)
- {
- L2PcInstance target = (L2PcInstance) obj;
- int power = (int)skill.getPower();
- int reco = target.getRecomHave();
-
- if(reco + power >= 255)
- power = 255-reco;
- if(power > 0)
- {
- target.setRecomHave(reco+power);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_OBTAINED_S1_RECOMMENDATIONS);
- sm.addNumber(power);
- target.sendPacket(sm);
- target.sendPacket(new UserInfo(target));
- target.sendPacket(new ExVoteSystemInfo(target));
- }
- else
- target.sendPacket(SystemMessageId.NOTHING_HAPPENED);
- }
- }
- }
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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