/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * @author Gnacik */ public class GiveReco implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_RECO }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object obj : targets) { if (obj instanceof L2PcInstance) { L2PcInstance target = (L2PcInstance) obj; int power = (int)skill.getPower(); int reco = target.getRecomHave(); if(reco + power >= 255) power = 255-reco; if(power > 0) { target.setRecomHave(reco+power); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_OBTAINED_S1_RECOMMENDATIONS); sm.addNumber(power); target.sendPacket(sm); target.sendPacket(new UserInfo(target)); target.sendPacket(new ExVoteSystemInfo(target)); } else target.sendPacket(SystemMessageId.NOTHING_HAPPENED); } } } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }