BeastSpice.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Playable;
  20. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. public class BeastSpice implements IItemHandler
  25. {
  26. /**
  27. *
  28. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  29. */
  30. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  31. {
  32. if (!(playable instanceof L2PcInstance))
  33. return;
  34. L2PcInstance activeChar = (L2PcInstance) playable;
  35. if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance))
  36. {
  37. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  38. return;
  39. }
  40. int skillId = 0;
  41. switch (item.getItemId())
  42. {
  43. case 6643:
  44. skillId = 2188;
  45. break;
  46. case 6644:
  47. skillId = 2189;
  48. break;
  49. }
  50. L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
  51. if (skill != null)
  52. activeChar.useMagic(skill, false, false);
  53. }
  54. }