/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; public class BeastSpice implements IItemHandler { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) playable; if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } int skillId = 0; switch (item.getItemId()) { case 6643: skillId = 2188; break; case 6644: skillId = 2189; break; } L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1); if (skill != null) activeChar.useMagic(skill, false, false); } }