set.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.voicedcommandhandlers;
  16. import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. /**
  19. *
  20. *
  21. */
  22. public class set implements IVoicedCommandHandler
  23. {
  24. private static final String[] VOICED_COMMANDS =
  25. {
  26. "set name",
  27. "set home",
  28. "set group"
  29. };
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
  33. */
  34. public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
  35. {
  36. if (command.startsWith("set privileges"))
  37. {
  38. int n = Integer.parseInt(command.substring(15));
  39. L2PcInstance pc = (L2PcInstance) activeChar.getTarget();
  40. if (pc != null)
  41. {
  42. if (activeChar.getClan().getClanId() == pc.getClan().getClanId() && (activeChar.getClanPrivileges() > n) || activeChar.isClanLeader())
  43. {
  44. pc.setClanPrivileges(n);
  45. activeChar.sendMessage("Your clan privileges have been set to " + n + " by " + activeChar.getName());
  46. }
  47. }
  48. }
  49. return true;
  50. }
  51. /**
  52. *
  53. * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
  54. */
  55. public String[] getVoicedCommandList()
  56. {
  57. return VOICED_COMMANDS;
  58. }
  59. }