Escape.java 5.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.GameTimeController;
  19. import com.l2jserver.gameserver.ThreadPoolManager;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  23. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  24. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.entity.TvTEvent;
  28. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  29. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  30. import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
  31. import com.l2jserver.gameserver.util.Broadcast;
  32. /**
  33. *
  34. *
  35. */
  36. public class Escape implements IUserCommandHandler
  37. {
  38. private static final int[] COMMAND_IDS =
  39. {
  40. 52
  41. };
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  45. */
  46. public boolean useUserCommand(int id, L2PcInstance activeChar)
  47. {
  48. // Thanks nbd
  49. if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
  50. {
  51. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  52. return false;
  53. }
  54. int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
  55. // Check to see if the player is in a festival.
  56. if (activeChar.isFestivalParticipant())
  57. {
  58. activeChar.sendMessage("You may not use an escape command in a festival.");
  59. return false;
  60. }
  61. // Check to see if player is in jail
  62. if (activeChar.isInJail())
  63. {
  64. activeChar.sendMessage("You can not escape from jail.");
  65. return false;
  66. }
  67. if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
  68. {
  69. activeChar.sendMessage("You may not use an escape command in a Boss Zone.");
  70. return false;
  71. }
  72. if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted()
  73. || activeChar.isAlikeDead() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
  74. return false;
  75. activeChar.forceIsCasting(GameTimeController.getGameTicks() + unstuckTimer / GameTimeController.MILLIS_IN_TICK);
  76. L2Skill escape = SkillTable.getInstance().getInfo(2099, 1); // 5 minutes escape
  77. L2Skill GM_escape = SkillTable.getInstance().getInfo(2100, 1); // 1 second escape
  78. if (activeChar.getAccessLevel().isGm())
  79. {
  80. if (GM_escape != null)
  81. {
  82. activeChar.doCast(GM_escape);
  83. return true;
  84. }
  85. activeChar.sendMessage("You use Escape: 1 second.");
  86. }
  87. else if (Config.UNSTUCK_INTERVAL == 300 && escape != null)
  88. {
  89. activeChar.doCast(escape);
  90. return true;
  91. }
  92. else
  93. {
  94. if (Config.UNSTUCK_INTERVAL > 100)
  95. {
  96. activeChar.sendMessage("You use Escape: " + unstuckTimer / 60000 + " minutes.");
  97. }
  98. else
  99. activeChar.sendMessage("You use Escape: " + unstuckTimer / 1000 + " seconds.");
  100. }
  101. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  102. //SoE Animation section
  103. activeChar.setTarget(activeChar);
  104. activeChar.disableAllSkills();
  105. MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
  106. Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
  107. SetupGauge sg = new SetupGauge(0, unstuckTimer);
  108. activeChar.sendPacket(sg);
  109. //End SoE Animation section
  110. EscapeFinalizer ef = new EscapeFinalizer(activeChar);
  111. // continue execution later
  112. activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  113. return true;
  114. }
  115. static class EscapeFinalizer implements Runnable
  116. {
  117. private L2PcInstance _activeChar;
  118. EscapeFinalizer(L2PcInstance activeChar)
  119. {
  120. _activeChar = activeChar;
  121. }
  122. public void run()
  123. {
  124. if (_activeChar.isDead())
  125. return;
  126. _activeChar.setIsIn7sDungeon(false);
  127. _activeChar.enableAllSkills();
  128. _activeChar.setIsCastingNow(false);
  129. _activeChar.setInstanceId(0);
  130. try
  131. {
  132. _activeChar.teleToLocation(MapRegionManager.TeleportWhereType.Town);
  133. }
  134. catch (Exception e)
  135. {
  136. _log.log(Level.SEVERE, "", e);
  137. }
  138. }
  139. }
  140. /**
  141. *
  142. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  143. */
  144. public int[] getUserCommandList()
  145. {
  146. return COMMAND_IDS;
  147. }
  148. }