Resurrect.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  24. import com.l2jserver.gameserver.skills.Formulas;
  25. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  26. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  27. import com.l2jserver.gameserver.templates.skills.L2TargetType;
  28. public class Resurrect implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.RESURRECT
  33. };
  34. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  35. {
  36. L2PcInstance player = null;
  37. if (activeChar instanceof L2PcInstance)
  38. player = (L2PcInstance) activeChar;
  39. L2PcInstance targetPlayer;
  40. List<L2Character> targetToRes = new FastList<L2Character>();
  41. for (L2Character target: (L2Character[]) targets)
  42. {
  43. if (target instanceof L2PcInstance)
  44. {
  45. targetPlayer = (L2PcInstance) target;
  46. // Check for same party or for same clan, if target is for clan.
  47. if (skill.getTargetType() == L2TargetType.TARGET_CORPSE_CLAN)
  48. {
  49. if (player.getClanId() != targetPlayer.getClanId())
  50. continue;
  51. }
  52. }
  53. if (target.isVisible())
  54. targetToRes.add(target);
  55. }
  56. if (targetToRes.isEmpty())
  57. {
  58. activeChar.abortCast();
  59. return;
  60. }
  61. for (L2Character cha : targetToRes)
  62. if (activeChar instanceof L2PcInstance)
  63. {
  64. if (cha instanceof L2PcInstance)
  65. ((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
  66. else if (cha instanceof L2PetInstance)
  67. ((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
  68. }
  69. else
  70. {
  71. DecayTaskManager.getInstance().cancelDecayTask(cha);
  72. cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
  73. }
  74. }
  75. public L2SkillType[] getSkillIds()
  76. {
  77. return SKILL_IDS;
  78. }
  79. }