/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.skillhandlers;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
import com.l2jserver.gameserver.templates.skills.L2TargetType;
public class Resurrect implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
L2SkillType.RESURRECT
};
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
L2PcInstance player = null;
if (activeChar instanceof L2PcInstance)
player = (L2PcInstance) activeChar;
L2PcInstance targetPlayer;
List targetToRes = new FastList();
for (L2Character target: (L2Character[]) targets)
{
if (target instanceof L2PcInstance)
{
targetPlayer = (L2PcInstance) target;
// Check for same party or for same clan, if target is for clan.
if (skill.getTargetType() == L2TargetType.TARGET_CORPSE_CLAN)
{
if (player.getClanId() != targetPlayer.getClanId())
continue;
}
}
if (target.isVisible())
targetToRes.add(target);
}
if (targetToRes.isEmpty())
{
activeChar.abortCast();
return;
}
for (L2Character cha : targetToRes)
if (activeChar instanceof L2PcInstance)
{
if (cha instanceof L2PcInstance)
((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
else if (cha instanceof L2PetInstance)
((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
}
else
{
DecayTaskManager.getInstance().cancelDecayTask(cha);
cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
}
}
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}