GiveVitality.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. public class GiveVitality implements ISkillHandler
  26. {
  27. private static final L2SkillType[] SKILL_IDS =
  28. {
  29. L2SkillType.GIVE_VITALITY
  30. };
  31. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  32. {
  33. for (L2Object target : targets)
  34. {
  35. if (target instanceof L2PcInstance)
  36. {
  37. if (skill.hasEffects())
  38. {
  39. ((L2PcInstance) target).stopSkillEffects(skill.getId());
  40. skill.getEffects(activeChar, ((L2PcInstance)target));
  41. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  42. sm.addSkillName(skill);
  43. target.sendPacket(sm);
  44. }
  45. ((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false);
  46. ((L2PcInstance) target).sendPacket(new UserInfo((L2PcInstance)target));
  47. }
  48. }
  49. }
  50. public L2SkillType[] getSkillIds()
  51. {
  52. return SKILL_IDS;
  53. }
  54. }