/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; import com.l2jserver.gameserver.templates.skills.L2SkillType; public class GiveVitality implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_VITALITY }; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object target : targets) { if (target instanceof L2PcInstance) { if (skill.hasEffects()) { ((L2PcInstance) target).stopSkillEffects(skill.getId()); skill.getEffects(activeChar, ((L2PcInstance)target)); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(skill); target.sendPacket(sm); } ((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false); ((L2PcInstance) target).sendPacket(new UserInfo((L2PcInstance)target)); } } } public L2SkillType[] getSkillIds() { return SKILL_IDS; } }