Dummy.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
  18. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. /**
  26. * This class ...
  27. *
  28. * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
  29. */
  30. public class Dummy implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.DUMMY
  35. };
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  39. */
  40. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  41. {
  42. if (!(activeChar instanceof L2PcInstance))
  43. return;
  44. switch(skill.getId())
  45. {
  46. case 5852:
  47. case 5853:
  48. {
  49. final L2Object obj = targets[0];
  50. if(obj != null)
  51. useBlockCheckerSkill((L2PcInstance)activeChar, skill, obj);
  52. break;
  53. }
  54. }
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  59. */
  60. public L2SkillType[] getSkillIds()
  61. {
  62. return SKILL_IDS;
  63. }
  64. private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target)
  65. {
  66. if(!(target instanceof L2BlockInstance))
  67. return;
  68. L2BlockInstance block = (L2BlockInstance)target;
  69. final int arena = activeChar.getBlockCheckerArena();
  70. if(arena != -1)
  71. {
  72. final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
  73. if(holder == null) return;
  74. final int team = holder.getPlayerTeam(activeChar);
  75. final int color = block.getColorEffect();
  76. if(team == 0 && color == 0x00)
  77. block.changeColor(activeChar, holder, team);
  78. else if(team == 1 && color == 0x53)
  79. block.changeColor(activeChar, holder, team);
  80. }
  81. }
  82. }