/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager; import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * This class ... * * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $ */ public class Dummy implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.DUMMY }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; switch(skill.getId()) { case 5852: case 5853: { final L2Object obj = targets[0]; if(obj != null) useBlockCheckerSkill((L2PcInstance)activeChar, skill, obj); break; } } } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target) { if(!(target instanceof L2BlockInstance)) return; L2BlockInstance block = (L2BlockInstance)target; final int arena = activeChar.getBlockCheckerArena(); if(arena != -1) { final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena); if(holder == null) return; final int team = holder.getPlayerTeam(activeChar); final int color = block.getColorEffect(); if(team == 0 && color == 0x00) block.changeColor(activeChar, holder, team); else if(team == 1 && color == 0x53) block.changeColor(activeChar, holder, team); } } }