Detection.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * @author ZaKax
  26. */
  27. public class Detection implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.DETECTION
  32. };
  33. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  34. {
  35. final boolean hasParty;
  36. final boolean hasClan;
  37. final boolean hasAlly;
  38. final L2PcInstance player = activeChar.getActingPlayer();
  39. if (player != null)
  40. {
  41. hasParty = player.isInParty();
  42. hasClan = player.getClanId() > 0;
  43. hasAlly = player.getAllyId() > 0;
  44. }
  45. else
  46. {
  47. hasParty = false;
  48. hasClan = false;
  49. hasAlly = false;
  50. }
  51. for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getSkillRadius()))
  52. {
  53. if (target != null && target.getAppearance().getInvisible())
  54. {
  55. if (hasParty && target.getParty() != null && player.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
  56. continue;
  57. if (hasClan && player.getClanId() == target.getClanId())
  58. continue;
  59. if (hasAlly && player.getAllyId() == target.getAllyId())
  60. continue;
  61. L2Effect eHide = target.getFirstEffect(L2EffectType.HIDE);
  62. if (eHide != null)
  63. eHide.exit();
  64. }
  65. }
  66. }
  67. public L2SkillType[] getSkillIds()
  68. {
  69. return SKILL_IDS;
  70. }
  71. }