/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.skills.L2EffectType; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * @author ZaKax */ public class Detection implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.DETECTION }; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { final boolean hasParty; final boolean hasClan; final boolean hasAlly; final L2PcInstance player = activeChar.getActingPlayer(); if (player != null) { hasParty = player.isInParty(); hasClan = player.getClanId() > 0; hasAlly = player.getAllyId() > 0; } else { hasParty = false; hasClan = false; hasAlly = false; } for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getSkillRadius())) { if (target != null && target.getAppearance().getInvisible()) { if (hasParty && target.getParty() != null && player.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID()) continue; if (hasClan && player.getClanId() == target.getClanId()) continue; if (hasAlly && player.getAllyId() == target.getAllyId()) continue; L2Effect eHide = target.getFirstEffect(L2EffectType.HIDE); if (eHide != null) eHide.exit(); } } } public L2SkillType[] getSkillIds() { return SKILL_IDS; } }