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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TamedBeastInstance;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- * @author _drunk_
- *
- */
- public class BeastSkills implements ISkillHandler
- {
- // private static Logger _log = Logger.getLogger(BeastSkills.class.getName());
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.BEAST_FEED,
- L2SkillType.BEAST_RELEASE,
- L2SkillType.BEAST_RELEASE_ALL,
- L2SkillType.BEAST_SKILL,
- L2SkillType.BEAST_ACCOMPANY
- };
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2SkillType type = skill.getSkillType();
- L2PcInstance player = activeChar.getActingPlayer();
- L2Object target = player.getTarget();
-
- switch(type)
- {
- case BEAST_FEED:
- L2Object[] targetList = skill.getTargetList(activeChar);
-
- if (targetList == null)
- {
- return;
- }
-
- // This is just a dummy skill handler for the golden food and crystal food skills,
- // since the AI responce onSkillUse handles the rest.
- break;
- case BEAST_RELEASE:
- if (target != null && target instanceof L2TamedBeastInstance)
- ((L2TamedBeastInstance)target).deleteMe();
- break;
- case BEAST_RELEASE_ALL:
- if (player.getTrainedBeasts() != null)
- for(L2TamedBeastInstance beast : player.getTrainedBeasts())
- beast.deleteMe();
- break;
- case BEAST_ACCOMPANY:
- // Unknown effect now
- break;
- case BEAST_SKILL:
- if (target != null && target instanceof L2TamedBeastInstance)
- ((L2TamedBeastInstance)target).castBeastSkills();
- break;
- }
- }
-
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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