/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2TamedBeastInstance; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * @author _drunk_ * */ public class BeastSkills implements ISkillHandler { // private static Logger _log = Logger.getLogger(BeastSkills.class.getName()); private static final L2SkillType[] SKILL_IDS = { L2SkillType.BEAST_FEED, L2SkillType.BEAST_RELEASE, L2SkillType.BEAST_RELEASE_ALL, L2SkillType.BEAST_SKILL, L2SkillType.BEAST_ACCOMPANY }; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; L2SkillType type = skill.getSkillType(); L2PcInstance player = activeChar.getActingPlayer(); L2Object target = player.getTarget(); switch(type) { case BEAST_FEED: L2Object[] targetList = skill.getTargetList(activeChar); if (targetList == null) { return; } // This is just a dummy skill handler for the golden food and crystal food skills, // since the AI responce onSkillUse handles the rest. break; case BEAST_RELEASE: if (target != null && target instanceof L2TamedBeastInstance) ((L2TamedBeastInstance)target).deleteMe(); break; case BEAST_RELEASE_ALL: if (player.getTrainedBeasts() != null) for(L2TamedBeastInstance beast : player.getTrainedBeasts()) beast.deleteMe(); break; case BEAST_ACCOMPANY: // Unknown effect now break; case BEAST_SKILL: if (target != null && target instanceof L2TamedBeastInstance) ((L2TamedBeastInstance)target).castBeastSkills(); break; } } public L2SkillType[] getSkillIds() { return SKILL_IDS; } }