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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- ** @author Gnacik
- */
- public class EffectDispelBySlot extends L2Effect
- {
- public EffectDispelBySlot(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.NEGATE;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- if (target == null || target.isDead())
- return false;
-
- String stackType = getAbnormalType();
- float stackOrder = getAbnormalLvl();
- int skillCast = getSkill().getId();
-
- // If order is 0 don't remove effect
- if (stackOrder == 0)
- return true;
-
- final L2Effect[] effects = target.getAllEffects();
-
- for (L2Effect e : effects)
- {
- if (!e.getSkill().canBeDispeled())
- continue;
-
- // Fist check for stacktype
- if (stackType.equalsIgnoreCase(e.getAbnormalType()) && e.getSkill().getId() != skillCast)
- {
- if (stackOrder == -1)
- e.exit();
- else if (stackOrder >= e.getAbnormalLvl())
- e.exit();
- }
- }
- return true;
- }
-
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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