/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; /** ** @author Gnacik */ public class EffectDispelBySlot extends L2Effect { public EffectDispelBySlot(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.NEGATE; } @Override public boolean onStart() { L2Character target = getEffected(); if (target == null || target.isDead()) return false; String stackType = getAbnormalType(); float stackOrder = getAbnormalLvl(); int skillCast = getSkill().getId(); // If order is 0 don't remove effect if (stackOrder == 0) return true; final L2Effect[] effects = target.getAllEffects(); for (L2Effect e : effects) { if (!e.getSkill().canBeDispeled()) continue; // Fist check for stacktype if (stackType.equalsIgnoreCase(e.getAbnormalType()) && e.getSkill().getId() != skillCast) { if (stackOrder == -1) e.exit(); else if (stackOrder >= e.getAbnormalLvl()) e.exit(); } } return true; } @Override public boolean onActionTime() { return false; } }