TriggerSkillByDamage.java 4.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.InstanceType;
  21. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  22. import com.l2jserver.gameserver.handler.TargetHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.StatsSet;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.events.listeners.IDamageReceivedEventListener;
  27. import com.l2jserver.gameserver.model.conditions.Condition;
  28. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  29. import com.l2jserver.gameserver.model.holders.SkillHolder;
  30. import com.l2jserver.gameserver.model.skills.BuffInfo;
  31. import com.l2jserver.gameserver.model.skills.Skill;
  32. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  33. import com.l2jserver.util.Rnd;
  34. /**
  35. * Trigger Skill By Damage effect implementation.
  36. * @author UnAfraid
  37. */
  38. public class TriggerSkillByDamage extends AbstractEffect implements IDamageReceivedEventListener
  39. {
  40. private final int _minAttackerLevel;
  41. private final int _maxAttackerLevel;
  42. private final int _minDamage;
  43. private final int _chance;
  44. private final SkillHolder _skill;
  45. private final L2TargetType _targetType;
  46. private final InstanceType _attackerType;
  47. public TriggerSkillByDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  48. {
  49. super(attachCond, applyCond, set, params);
  50. _minAttackerLevel = params.getInt("minAttackerLevel", 1);
  51. _maxAttackerLevel = params.getInt("maxAttackerLevel", 100);
  52. _minDamage = params.getInt("minDamage", 1);
  53. _chance = params.getInt("chance", 100);
  54. _skill = new SkillHolder(params.getInt("skillId"), params.getInt("skillLevel", 1));
  55. _targetType = params.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
  56. _attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
  57. }
  58. @Override
  59. public void onDamageReceivedEvent(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
  60. {
  61. if (damageOverTime || (_chance == 0) || (_skill.getSkillLvl() == 0))
  62. {
  63. return;
  64. }
  65. final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
  66. if (targetHandler == null)
  67. {
  68. _log.warning("Handler for target type: " + _targetType + " does not exist.");
  69. return;
  70. }
  71. if (attacker == target)
  72. {
  73. return;
  74. }
  75. if ((attacker.getLevel() < _minAttackerLevel) || (attacker.getLevel() > _maxAttackerLevel))
  76. {
  77. return;
  78. }
  79. if ((damage < _minDamage) || (Rnd.get(100) > _chance) || !attacker.getInstanceType().isType(_attackerType))
  80. {
  81. return;
  82. }
  83. final Skill triggerSkill = _skill.getSkill();
  84. final L2Object[] targets = targetHandler.getTargetList(triggerSkill, target, false, attacker);
  85. for (L2Object triggerTarget : targets)
  86. {
  87. if ((triggerTarget == null) || !triggerTarget.isCharacter())
  88. {
  89. continue;
  90. }
  91. final L2Character targetChar = (L2Character) triggerTarget;
  92. if (!targetChar.isInvul())
  93. {
  94. target.makeTriggerCast(triggerSkill, targetChar);
  95. }
  96. }
  97. }
  98. @Override
  99. public void onExit(BuffInfo info)
  100. {
  101. info.getEffected().getEvents().unregisterListener(this);
  102. }
  103. @Override
  104. public void onStart(BuffInfo info)
  105. {
  106. info.getEffected().getEvents().registerListener(this);
  107. }
  108. }