/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.handler.TargetHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.events.listeners.IDamageReceivedEventListener; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.util.Rnd; /** * Trigger Skill By Damage effect implementation. * @author UnAfraid */ public class TriggerSkillByDamage extends AbstractEffect implements IDamageReceivedEventListener { private final int _minAttackerLevel; private final int _maxAttackerLevel; private final int _minDamage; private final int _chance; private final SkillHolder _skill; private final L2TargetType _targetType; private final InstanceType _attackerType; public TriggerSkillByDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _minAttackerLevel = params.getInt("minAttackerLevel", 1); _maxAttackerLevel = params.getInt("maxAttackerLevel", 100); _minDamage = params.getInt("minDamage", 1); _chance = params.getInt("chance", 100); _skill = new SkillHolder(params.getInt("skillId"), params.getInt("skillLevel", 1)); _targetType = params.getEnum("targetType", L2TargetType.class, L2TargetType.SELF); _attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character); } @Override public void onDamageReceivedEvent(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime) { if (damageOverTime || (_chance == 0) || (_skill.getSkillLvl() == 0)) { return; } final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType); if (targetHandler == null) { _log.warning("Handler for target type: " + _targetType + " does not exist."); return; } if (attacker == target) { return; } if ((attacker.getLevel() < _minAttackerLevel) || (attacker.getLevel() > _maxAttackerLevel)) { return; } if ((damage < _minDamage) || (Rnd.get(100) > _chance) || !attacker.getInstanceType().isType(_attackerType)) { return; } final Skill triggerSkill = _skill.getSkill(); final L2Object[] targets = targetHandler.getTargetList(triggerSkill, target, false, attacker); for (L2Object triggerTarget : targets) { if ((triggerTarget == null) || !triggerTarget.isCharacter()) { continue; } final L2Character targetChar = (L2Character) triggerTarget; if (!targetChar.isInvul()) { target.makeTriggerCast(triggerSkill, targetChar); } } } @Override public void onExit(BuffInfo info) { info.getEffected().getEvents().unregisterListener(this); } @Override public void onStart(BuffInfo info) { info.getEffected().getEvents().registerListener(this); } }