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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.npc.CastleTeleporter;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.instancemanager.MapRegionManager;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Siege;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.clientpackets.Say2;
- import com.l2jserver.gameserver.network.serverpackets.NpcSay;
- /**
- * Castle Teleporter AI.
- * @author malyelfik
- */
- public final class CastleTeleporter extends AbstractNpcAI
- {
- // Teleporter IDs
- private static final int[] NPCS =
- {
- 35095, // Mass Gatekeeper (Gludio)
- 35137, // Mass Gatekeeper (Dion)
- 35179, // Mass Gatekeeper (Giran)
- 35221, // Mass Gatekeeper (Oren)
- 35266, // Mass Gatekeeper (Aden)
- 35311, // Mass Gatekeeper (Innadril)
- 35355, // Mass Gatekeeper (Goddard)
- 35502, // Mass Gatekeeper (Rune)
- 35547, // Mass Gatekeeper (Schuttgart)
- };
-
- private CastleTeleporter()
- {
- super(CastleTeleporter.class.getSimpleName(), "ai/npc");
- addStartNpc(NPCS);
- addTalkId(NPCS);
- addFirstTalkId(NPCS);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (event.equalsIgnoreCase("teleporter-03.html"))
- {
- if (npc.isScriptValue(0))
- {
- final Siege siege = npc.getCastle().getSiege();
- final int time = (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? 480000 : 30000;
- startQuestTimer("teleport", time, npc, null);
- npc.setScriptValue(1);
- }
- return event;
- }
- else if (event.equalsIgnoreCase("teleport"))
- {
- final int region = MapRegionManager.getInstance().getMapRegionLocId(npc.getX(), npc.getY());
- final NpcSay msg = new NpcSay(npc, Say2.NPC_SHOUT, NpcStringId.THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_TO_THE_INNER_CASTLE);
- msg.addStringParameter(npc.getCastle().getName());
- npc.getCastle().oustAllPlayers();
- npc.setScriptValue(0);
- // TODO: Is it possible to get all the players for that region, instead of all players?
- for (L2PcInstance pl : L2World.getInstance().getPlayers())
- {
- if (region == MapRegionManager.getInstance().getMapRegionLocId(pl))
- {
- pl.sendPacket(msg);
- }
- }
- }
- return null;
- }
-
- @Override
- public String onFirstTalk(L2Npc npc, L2PcInstance player)
- {
- final Siege siege = npc.getCastle().getSiege();
- return (npc.isScriptValue(0)) ? (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? "teleporter-02.html" : "teleporter-01.html" : "teleporter-03.html";
- }
-
- public static void main(String[] args)
- {
- new CastleTeleporter();
- }
- }
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