/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.CastleTeleporter; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.instancemanager.MapRegionManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Siege; import com.l2jserver.gameserver.network.NpcStringId; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.NpcSay; /** * Castle Teleporter AI. * @author malyelfik */ public final class CastleTeleporter extends AbstractNpcAI { // Teleporter IDs private static final int[] NPCS = { 35095, // Mass Gatekeeper (Gludio) 35137, // Mass Gatekeeper (Dion) 35179, // Mass Gatekeeper (Giran) 35221, // Mass Gatekeeper (Oren) 35266, // Mass Gatekeeper (Aden) 35311, // Mass Gatekeeper (Innadril) 35355, // Mass Gatekeeper (Goddard) 35502, // Mass Gatekeeper (Rune) 35547, // Mass Gatekeeper (Schuttgart) }; private CastleTeleporter() { super(CastleTeleporter.class.getSimpleName(), "ai/npc"); addStartNpc(NPCS); addTalkId(NPCS); addFirstTalkId(NPCS); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equalsIgnoreCase("teleporter-03.html")) { if (npc.isScriptValue(0)) { final Siege siege = npc.getCastle().getSiege(); final int time = (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? 480000 : 30000; startQuestTimer("teleport", time, npc, null); npc.setScriptValue(1); } return event; } else if (event.equalsIgnoreCase("teleport")) { final int region = MapRegionManager.getInstance().getMapRegionLocId(npc.getX(), npc.getY()); final NpcSay msg = new NpcSay(npc, Say2.NPC_SHOUT, NpcStringId.THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_TO_THE_INNER_CASTLE); msg.addStringParameter(npc.getCastle().getName()); npc.getCastle().oustAllPlayers(); npc.setScriptValue(0); // TODO: Is it possible to get all the players for that region, instead of all players? for (L2PcInstance pl : L2World.getInstance().getPlayers()) { if (region == MapRegionManager.getInstance().getMapRegionLocId(pl)) { pl.sendPacket(msg); } } } return null; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { final Siege siege = npc.getCastle().getSiege(); return (npc.isScriptValue(0)) ? (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? "teleporter-02.html" : "teleporter-01.html" : "teleporter-03.html"; } public static void main(String[] args) { new CastleTeleporter(); } }