AdminChangeAccessLevel.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.L2DatabaseFactory;
  21. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  22. import com.l2jserver.gameserver.model.L2World;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. /**
  26. * This class handles following admin commands:
  27. * - changelvl = change a character's access level
  28. * Can be used for character ban (as opposed to regular //ban that affects accounts)
  29. * or to grant mod/GM privileges ingame
  30. * @version $Revision: 1.1.2.2.2.3 $ $Date: 2005/04/11 10:06:00 $
  31. * con.close() change by Zoey76 24/02/2011
  32. */
  33. public class AdminChangeAccessLevel implements IAdminCommandHandler
  34. {
  35. private static final String[] ADMIN_COMMANDS =
  36. {
  37. "admin_changelvl"
  38. };
  39. @Override
  40. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  41. {
  42. handleChangeLevel(command, activeChar);
  43. return true;
  44. }
  45. @Override
  46. public String[] getAdminCommandList()
  47. {
  48. return ADMIN_COMMANDS;
  49. }
  50. /**
  51. * If no character name is specified, tries to change GM's target access
  52. * level. Else if a character name is provided, will try to reach it either
  53. * from L2World or from a database connection.
  54. *
  55. * @param command
  56. * @param activeChar
  57. */
  58. private void handleChangeLevel(String command, L2PcInstance activeChar)
  59. {
  60. String[] parts = command.split(" ");
  61. if (parts.length == 2)
  62. {
  63. try
  64. {
  65. int lvl = Integer.parseInt(parts[1]);
  66. if (activeChar.getTarget() instanceof L2PcInstance)
  67. onLineChange(activeChar, (L2PcInstance) activeChar.getTarget(), lvl);
  68. else
  69. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  70. }
  71. catch (Exception e)
  72. {
  73. activeChar.sendMessage("Usage: //changelvl <target_new_level> | <player_name> <new_level>");
  74. }
  75. }
  76. else if (parts.length == 3)
  77. {
  78. String name = parts[1];
  79. int lvl = Integer.parseInt(parts[2]);
  80. L2PcInstance player = L2World.getInstance().getPlayer(name);
  81. if (player != null)
  82. onLineChange(activeChar, player, lvl);
  83. else
  84. {
  85. Connection con = null;
  86. try
  87. {
  88. con = L2DatabaseFactory.getInstance().getConnection();
  89. PreparedStatement statement = con.prepareStatement("UPDATE characters SET accesslevel=? WHERE char_name=?");
  90. statement.setInt(1, lvl);
  91. statement.setString(2, name);
  92. statement.execute();
  93. int count = statement.getUpdateCount();
  94. statement.close();
  95. if (count == 0)
  96. activeChar.sendMessage("Character not found or access level unaltered.");
  97. else
  98. activeChar.sendMessage("Character's access level is now set to " + lvl);
  99. }
  100. catch (SQLException se)
  101. {
  102. activeChar.sendMessage("SQLException while changing character's access level");
  103. if (Config.DEBUG)
  104. se.printStackTrace();
  105. }
  106. finally
  107. {
  108. L2DatabaseFactory.close(con);
  109. }
  110. }
  111. }
  112. }
  113. /**
  114. * @param activeChar
  115. * @param player
  116. * @param lvl
  117. */
  118. private void onLineChange(L2PcInstance activeChar, L2PcInstance player, int lvl)
  119. {
  120. player.setAccessLevel(lvl);
  121. if (lvl >= 0)
  122. player.sendMessage("Your access level has been changed to " + lvl);
  123. else
  124. {
  125. player.sendMessage("Your character has been banned. Bye.");
  126. player.logout();
  127. }
  128. activeChar.sendMessage("Character's access level is now set to " + lvl + ". Effects won't be noticeable until next session.");
  129. }
  130. }