/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.admincommandhandlers;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* This class handles following admin commands:
* - changelvl = change a character's access level
* Can be used for character ban (as opposed to regular //ban that affects accounts)
* or to grant mod/GM privileges ingame
* @version $Revision: 1.1.2.2.2.3 $ $Date: 2005/04/11 10:06:00 $
* con.close() change by Zoey76 24/02/2011
*/
public class AdminChangeAccessLevel implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_changelvl"
};
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
handleChangeLevel(command, activeChar);
return true;
}
@Override
public String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
/**
* If no character name is specified, tries to change GM's target access
* level. Else if a character name is provided, will try to reach it either
* from L2World or from a database connection.
*
* @param command
* @param activeChar
*/
private void handleChangeLevel(String command, L2PcInstance activeChar)
{
String[] parts = command.split(" ");
if (parts.length == 2)
{
try
{
int lvl = Integer.parseInt(parts[1]);
if (activeChar.getTarget() instanceof L2PcInstance)
onLineChange(activeChar, (L2PcInstance) activeChar.getTarget(), lvl);
else
activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
}
catch (Exception e)
{
activeChar.sendMessage("Usage: //changelvl | ");
}
}
else if (parts.length == 3)
{
String name = parts[1];
int lvl = Integer.parseInt(parts[2]);
L2PcInstance player = L2World.getInstance().getPlayer(name);
if (player != null)
onLineChange(activeChar, player, lvl);
else
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("UPDATE characters SET accesslevel=? WHERE char_name=?");
statement.setInt(1, lvl);
statement.setString(2, name);
statement.execute();
int count = statement.getUpdateCount();
statement.close();
if (count == 0)
activeChar.sendMessage("Character not found or access level unaltered.");
else
activeChar.sendMessage("Character's access level is now set to " + lvl);
}
catch (SQLException se)
{
activeChar.sendMessage("SQLException while changing character's access level");
if (Config.DEBUG)
se.printStackTrace();
}
finally
{
L2DatabaseFactory.close(con);
}
}
}
}
/**
* @param activeChar
* @param player
* @param lvl
*/
private void onLineChange(L2PcInstance activeChar, L2PcInstance player, int lvl)
{
player.setAccessLevel(lvl);
if (lvl >= 0)
player.sendMessage("Your access level has been changed to " + lvl);
else
{
player.sendMessage("Your character has been banned. Bye.");
player.logout();
}
activeChar.sendMessage("Character's access level is now set to " + lvl + ". Effects won't be noticeable until next session.");
}
}