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- -- ---------------------------
- -- Table structure for character_skills
- -- ---------------------------
- CREATE TABLE IF NOT EXISTS character_skills_save (
- char_obj_id INT NOT NULL default 0,
- skill_id INT NOT NULL default 0,
- skill_level INT NOT NULL default 0,
- effect_count INT NOT NULL default 0,
- effect_cur_time INT NOT NULL default 0,
- `class_index` INT(1) NOT NULL DEFAULT 0,
- PRIMARY KEY (char_obj_id,skill_id,`class_index`)
- ) ;
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