-- --------------------------- -- Table structure for character_skills -- --------------------------- CREATE TABLE IF NOT EXISTS character_skills_save ( char_obj_id INT NOT NULL default 0, skill_id INT NOT NULL default 0, skill_level INT NOT NULL default 0, effect_count INT NOT NULL default 0, effect_cur_time INT NOT NULL default 0, `class_index` INT(1) NOT NULL DEFAULT 0, PRIMARY KEY (char_obj_id,skill_id,`class_index`) ) ;