CpDamPercent.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.skills.BuffInfo;
  24. import com.l2jserver.gameserver.model.stats.Formulas;
  25. /**
  26. * CP Damage Percent effect implementation.
  27. * @author Zoey76, Adry_85
  28. */
  29. public final class CpDamPercent extends AbstractEffect
  30. {
  31. private final double _power;
  32. public CpDamPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  33. {
  34. super(attachCond, applyCond, set, params);
  35. _power = params.getDouble("power", 0);
  36. }
  37. @Override
  38. public boolean isInstant()
  39. {
  40. return true;
  41. }
  42. @Override
  43. public void onStart(BuffInfo info)
  44. {
  45. if (!info.getEffected().isPlayer())
  46. {
  47. return;
  48. }
  49. if (info.getEffected().isPlayer() && info.getEffected().getActingPlayer().isFakeDeath())
  50. {
  51. info.getEffected().stopFakeDeath(true);
  52. }
  53. int damage = (int) ((info.getEffected().getCurrentCp() * _power) / 100);
  54. // Manage attack or cast break of the target (calculating rate, sending message)
  55. if (!info.getEffected().isRaid() && Formulas.calcAtkBreak(info.getEffected(), damage))
  56. {
  57. info.getEffected().breakAttack();
  58. info.getEffected().breakCast();
  59. }
  60. if (damage > 0)
  61. {
  62. info.getEffected().setCurrentCp(info.getEffected().getCurrentCp() - damage);
  63. if (info.getEffected() != info.getEffector())
  64. {
  65. info.getEffector().sendDamageMessage(info.getEffected(), damage, false, false, false);
  66. info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, false);
  67. }
  68. }
  69. // Check if damage should be reflected
  70. Formulas.calcDamageReflected(info.getEffector(), info.getEffected(), info.getSkill(), false);
  71. }
  72. }