/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Formulas; /** * CP Damage Percent effect implementation. * @author Zoey76, Adry_85 */ public final class CpDamPercent extends AbstractEffect { private final double _power; public CpDamPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (!info.getEffected().isPlayer()) { return; } if (info.getEffected().isPlayer() && info.getEffected().getActingPlayer().isFakeDeath()) { info.getEffected().stopFakeDeath(true); } int damage = (int) ((info.getEffected().getCurrentCp() * _power) / 100); // Manage attack or cast break of the target (calculating rate, sending message) if (!info.getEffected().isRaid() && Formulas.calcAtkBreak(info.getEffected(), damage)) { info.getEffected().breakAttack(); info.getEffected().breakCast(); } if (damage > 0) { info.getEffected().setCurrentCp(info.getEffected().getCurrentCp() - damage); if (info.getEffected() != info.getEffector()) { info.getEffector().sendDamageMessage(info.getEffected(), damage, false, false, false); info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, false); } } // Check if damage should be reflected Formulas.calcDamageReflected(info.getEffector(), info.getEffected(), info.getSkill(), false); } }