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- Freya Skill Trees created by Zoey76 (28/03/2011).
- Structure example:
- <list>
- <skillTree type="" classId="" parentClassId="">
- <skill skillName="" skillIdLvl="," getLevel="" levelUpSp="" autoGet="" itemsIdCount=",;" subClassLvlNumber=",;" socialClass="" residenceSkill="" residenceIds="," preRequisiteSkillIdLvl="," race=";" learnedByNpc="" learnedByFS="" />
- </skillTree>
- </list>
- classId = CLASS ID
- parentClassId = CLASS ID PARENT
- type = SKILL TREE types like:
- - classSkillTree
- - collectSkillTree
- - fishingSkillTree
- - pledgeSkillTree
- - subClassSkillTree
- - subPledgeSkillTree
- - transferSkillTree
- - transformSkillTree
- autoGet = BOOLEAN to define if skill is learned automatically.
- getLevel = "MIN PLAYER LEVEL" or "CLAN LEVEL" required to lean skill (depend of the skill tree type).
- itemsIdCount = ITEM ID,ITEMCOUNT;
- learnedByFS = BOOLEAN to identify if skill is learned by Forgotten Scroll.
- learnedByNpc = BOOLEAN to identify if skill is learned by NPC.
- levelUpSp = SP COST or REPUTATION POINTS required to learn skill (depend of the skill tree type).
- preRequisiteSkillIdLvl = SKILL ID,SKILL LEVEL (this skill should be learned before).
- race = condition to learn skill for specific races.
- residenceIds = condition to learn skill for specific residences.
- residenceSkill = a BOOLEAN to identify if a residential skill or not.
- skillIdLvl = SKILL ID,SKILL LEVEL
- skillName = SKILL NAME
- socialClass = RANK ID (like vassal, baron, elder, and others).
- subClassLvlNumber = condition for SubClass level and number.
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