Freya Skill Trees created by Zoey76 (28/03/2011). Structure example: classId = CLASS ID parentClassId = CLASS ID PARENT type = SKILL TREE types like: - classSkillTree - collectSkillTree - fishingSkillTree - pledgeSkillTree - subClassSkillTree - subPledgeSkillTree - transferSkillTree - transformSkillTree autoGet = BOOLEAN to define if skill is learned automatically. getLevel = "MIN PLAYER LEVEL" or "CLAN LEVEL" required to lean skill (depend of the skill tree type). itemsIdCount = ITEM ID,ITEMCOUNT; learnedByFS = BOOLEAN to identify if skill is learned by Forgotten Scroll. learnedByNpc = BOOLEAN to identify if skill is learned by NPC. levelUpSp = SP COST or REPUTATION POINTS required to learn skill (depend of the skill tree type). preRequisiteSkillIdLvl = SKILL ID,SKILL LEVEL (this skill should be learned before). race = condition to learn skill for specific races. residenceIds = condition to learn skill for specific residences. residenceSkill = a BOOLEAN to identify if a residential skill or not. skillIdLvl = SKILL ID,SKILL LEVEL skillName = SKILL NAME socialClass = RANK ID (like vassal, baron, elder, and others). subClassLvlNumber = condition for SubClass level and number.