Zaken.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package transformations;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  18. import com.l2jserver.gameserver.model.L2Transformation;
  19. public class Zaken extends L2Transformation
  20. {
  21. private static final int[] SKILLS =
  22. {
  23. 715, 716, 717, 718, 719, 5491, 619
  24. };
  25. public Zaken()
  26. {
  27. // id, colRadius, colHeight
  28. super(305, 16, 32);
  29. }
  30. @Override
  31. public void onTransform()
  32. {
  33. if ((getPlayer().getTransformationId() != 305) || getPlayer().isCursedWeaponEquipped())
  34. {
  35. return;
  36. }
  37. transformedSkills();
  38. }
  39. public void transformedSkills()
  40. {
  41. // Zaken Energy Drain (up to 4 levels)
  42. getPlayer().addSkill(SkillTable.getInstance().getInfo(715, 4), false);
  43. // Zaken Hold (up to 4 levels)
  44. getPlayer().addSkill(SkillTable.getInstance().getInfo(716, 4), false);
  45. // Zaken Concentrated Attack (up to 4 levels)
  46. getPlayer().addSkill(SkillTable.getInstance().getInfo(717, 4), false);
  47. // Zaken Dancing Sword (up to 4 levels)
  48. getPlayer().addSkill(SkillTable.getInstance().getInfo(718, 4), false);
  49. // Zaken Vampiric Rage
  50. getPlayer().addSkill(SkillTable.getInstance().getInfo(719, 1), false);
  51. // Decrease Bow/Crossbow Attack Speed
  52. getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  53. // Transform Dispel
  54. getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
  55. getPlayer().setTransformAllowedSkills(SKILLS);
  56. }
  57. @Override
  58. public void onUntransform()
  59. {
  60. removeSkills();
  61. }
  62. public void removeSkills()
  63. {
  64. // Zaken Energy Drain (up to 4 levels)
  65. getPlayer().removeSkill(SkillTable.getInstance().getInfo(715, 4), false);
  66. // Zaken Hold (up to 4 levels)
  67. getPlayer().removeSkill(SkillTable.getInstance().getInfo(716, 4), false);
  68. // Zaken Concentrated Attack (up to 4 levels)
  69. getPlayer().removeSkill(SkillTable.getInstance().getInfo(717, 4), false);
  70. // Zaken Dancing Sword (up to 4 levels)
  71. getPlayer().removeSkill(SkillTable.getInstance().getInfo(718, 4), false);
  72. // Zaken Vampiric Rage
  73. getPlayer().removeSkill(SkillTable.getInstance().getInfo(719, 1), false, false);
  74. // Decrease Bow/Crossbow Attack Speed
  75. getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  76. // Transform Dispel
  77. getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
  78. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  79. }
  80. public static void main(String[] args)
  81. {
  82. TransformationManager.getInstance().registerTransformation(new Zaken());
  83. }
  84. }