/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class Zaken extends L2Transformation { private static final int[] SKILLS = { 715, 716, 717, 718, 719, 5491, 619 }; public Zaken() { // id, colRadius, colHeight super(305, 16, 32); } @Override public void onTransform() { if ((getPlayer().getTransformationId() != 305) || getPlayer().isCursedWeaponEquipped()) { return; } transformedSkills(); } public void transformedSkills() { // Zaken Energy Drain (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(715, 4), false); // Zaken Hold (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(716, 4), false); // Zaken Concentrated Attack (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(717, 4), false); // Zaken Dancing Sword (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(718, 4), false); // Zaken Vampiric Rage getPlayer().addSkill(SkillTable.getInstance().getInfo(719, 1), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Zaken Energy Drain (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(715, 4), false); // Zaken Hold (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(716, 4), false); // Zaken Concentrated Attack (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(717, 4), false); // Zaken Dancing Sword (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(718, 4), false); // Zaken Vampiric Rage getPlayer().removeSkill(SkillTable.getInstance().getInfo(719, 1), false, false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new Zaken()); } }