QuestLink.java 8.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.bypasshandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.cache.HtmCache;
  20. import com.l2jserver.gameserver.handler.IBypassHandler;
  21. import com.l2jserver.gameserver.instancemanager.QuestManager;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.quest.Quest;
  26. import com.l2jserver.gameserver.model.quest.Quest.QuestEventType;
  27. import com.l2jserver.gameserver.model.quest.QuestState;
  28. import com.l2jserver.gameserver.model.quest.State;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  31. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  32. import com.l2jserver.util.StringUtil;
  33. public class QuestLink implements IBypassHandler
  34. {
  35. private static final String[] COMMANDS =
  36. {
  37. "Quest"
  38. };
  39. @Override
  40. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  41. {
  42. if (!(target instanceof L2Npc))
  43. {
  44. return false;
  45. }
  46. String quest = "";
  47. try
  48. {
  49. quest = command.substring(5).trim();
  50. }
  51. catch (IndexOutOfBoundsException ioobe)
  52. {
  53. }
  54. if (quest.length() == 0)
  55. {
  56. showQuestWindow(activeChar, (L2Npc) target);
  57. }
  58. else
  59. {
  60. showQuestWindow(activeChar, (L2Npc) target, quest);
  61. }
  62. return true;
  63. }
  64. /**
  65. * Open a choose quest window on client with all quests available of the L2NpcInstance.<br>
  66. * <b><u>Actions</u>:</b><br>
  67. * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
  68. * @param player The L2PcInstance that talk with the L2NpcInstance
  69. * @param npc The table containing quests of the L2NpcInstance
  70. * @param quests
  71. */
  72. public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
  73. {
  74. final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
  75. String state = "";
  76. int questId = -1;
  77. for (Quest q : quests)
  78. {
  79. if (q == null)
  80. {
  81. continue;
  82. }
  83. StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", q.getName(), "\">[");
  84. final QuestState qs = player.getQuestState(q.getScriptName());
  85. if ((qs == null) || qs.isCreated())
  86. {
  87. state = q.isCustomQuest() ? "" : "01";
  88. }
  89. else if (qs.isStarted() && (qs.getInt("cond") > 0))
  90. {
  91. state = q.isCustomQuest() ? " (In Progress)" : "02";
  92. }
  93. else if (qs.isCompleted())
  94. {
  95. state = q.isCustomQuest() ? " (Done)" : "03";
  96. }
  97. if (q.isCustomQuest())
  98. {
  99. StringUtil.append(sb, q.getDescr(), state);
  100. }
  101. else
  102. {
  103. questId = q.getQuestIntId();
  104. if (q.getQuestIntId() > 10000)
  105. {
  106. questId -= 5000;
  107. }
  108. else if (questId == 146)
  109. {
  110. questId = 640;
  111. }
  112. StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
  113. }
  114. sb.append("]</a><br>");
  115. }
  116. sb.append("</body></html>");
  117. // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
  118. npc.insertObjectIdAndShowChatWindow(player, sb.toString());
  119. }
  120. /**
  121. * Open a quest window on client with the text of the L2NpcInstance.<br>
  122. * <b><u>Actions</u>:</b><br>
  123. * <ul>
  124. * <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li>
  125. * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
  126. * <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
  127. * </ul>
  128. * @param player the L2PcInstance that talk with the {@code npc}
  129. * @param npc the L2NpcInstance that chats with the {@code player}
  130. * @param questId the Id of the quest to display the message
  131. */
  132. public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
  133. {
  134. String content = null;
  135. Quest q = QuestManager.getInstance().getQuest(questId);
  136. // Get the state of the selected quest
  137. QuestState qs = player.getQuestState(questId);
  138. if (q != null)
  139. {
  140. if (((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
  141. {
  142. player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
  143. return;
  144. }
  145. if (qs == null)
  146. {
  147. if ((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000))
  148. {
  149. // Too many ongoing quests.
  150. if (player.getAllActiveQuests().length > 40)
  151. {
  152. final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
  153. html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
  154. player.sendPacket(html);
  155. return;
  156. }
  157. }
  158. // check for start point
  159. List<Quest> qlst = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
  160. if ((qlst != null) && !qlst.isEmpty())
  161. {
  162. for (Quest temp : qlst)
  163. {
  164. if (temp == q)
  165. {
  166. qs = q.newQuestState(player);
  167. break;
  168. }
  169. }
  170. }
  171. }
  172. }
  173. else
  174. {
  175. content = Quest.getNoQuestMsg(player); // no quests found
  176. }
  177. if (qs != null)
  178. {
  179. // If the quest is already started, no need to show a window
  180. if (!qs.getQuest().notifyTalk(npc, qs))
  181. {
  182. return;
  183. }
  184. questId = qs.getQuest().getName();
  185. String stateId = State.getStateName(qs.getState());
  186. String path = "data/scripts/quests/" + questId + "/" + stateId + ".htm";
  187. content = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), path); // TODO path for quests html
  188. if (Config.DEBUG)
  189. {
  190. if (content != null)
  191. {
  192. _log.fine("Showing quest window for quest " + questId + " html path: " + path);
  193. }
  194. else
  195. {
  196. _log.fine("File not exists for quest " + questId + " html path: " + path);
  197. }
  198. }
  199. }
  200. // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
  201. if (content != null)
  202. {
  203. npc.insertObjectIdAndShowChatWindow(player, content);
  204. }
  205. // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
  206. player.sendPacket(ActionFailed.STATIC_PACKET);
  207. }
  208. /**
  209. * Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
  210. * @param player the L2PcInstance that talk with the {@code npc}.
  211. * @param npc the L2NpcInstance that chats with the {@code player}.
  212. */
  213. public static void showQuestWindow(L2PcInstance player, L2Npc npc)
  214. {
  215. // collect awaiting quests and start points
  216. List<Quest> options = new FastList<>();
  217. QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate().getNpcId());
  218. List<Quest> starts = npc.getTemplate().getEventQuests(QuestEventType.QUEST_START);
  219. // Quests are limited between 1 and 999 because those are the quests that are supported by the client.
  220. // By limiting them there, we are allowed to create custom quests at higher IDs without interfering
  221. if (awaits != null)
  222. {
  223. for (QuestState x : awaits)
  224. {
  225. if (!options.contains(x.getQuest()))
  226. {
  227. if ((x.getQuest().getQuestIntId() > 0) && (x.getQuest().getQuestIntId() < 20000))
  228. {
  229. options.add(x.getQuest());
  230. }
  231. }
  232. }
  233. }
  234. if (starts != null)
  235. {
  236. for (Quest x : starts)
  237. {
  238. if (!options.contains(x))
  239. {
  240. if ((x.getQuestIntId() > 0) && (x.getQuestIntId() < 20000))
  241. {
  242. options.add(x);
  243. }
  244. }
  245. }
  246. }
  247. // Display a QuestChooseWindow (if several quests are available) or QuestWindow
  248. if (options.size() > 1)
  249. {
  250. showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
  251. }
  252. else if (options.size() == 1)
  253. {
  254. showQuestWindow(player, npc, options.get(0).getName());
  255. }
  256. else
  257. {
  258. showQuestWindow(player, npc, "");
  259. }
  260. }
  261. @Override
  262. public String[] getBypassList()
  263. {
  264. return COMMANDS;
  265. }
  266. }