/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.bypasshandlers;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.Quest.QuestEventType;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.util.StringUtil;
public class QuestLink implements IBypassHandler
{
private static final String[] COMMANDS =
{
"Quest"
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if (!(target instanceof L2Npc))
{
return false;
}
String quest = "";
try
{
quest = command.substring(5).trim();
}
catch (IndexOutOfBoundsException ioobe)
{
}
if (quest.length() == 0)
{
showQuestWindow(activeChar, (L2Npc) target);
}
else
{
showQuestWindow(activeChar, (L2Npc) target, quest);
}
return true;
}
/**
* Open a choose quest window on client with all quests available of the L2NpcInstance.
* Actions:
*
Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
* @param player The L2PcInstance that talk with the L2NpcInstance
* @param npc The table containing quests of the L2NpcInstance
* @param quests
*/
public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
{
final StringBuilder sb = StringUtil.startAppend(150, "");
String state = "";
int questId = -1;
for (Quest q : quests)
{
if (q == null)
{
continue;
}
StringUtil.append(sb, "[");
final QuestState qs = player.getQuestState(q.getScriptName());
if ((qs == null) || qs.isCreated())
{
state = q.isCustomQuest() ? "" : "01";
}
else if (qs.isStarted() && (qs.getInt("cond") > 0))
{
state = q.isCustomQuest() ? " (In Progress)" : "02";
}
else if (qs.isCompleted())
{
state = q.isCustomQuest() ? " (Done)" : "03";
}
if (q.isCustomQuest())
{
StringUtil.append(sb, q.getDescr(), state);
}
else
{
questId = q.getQuestIntId();
if (q.getQuestIntId() > 10000)
{
questId -= 5000;
}
else if (questId == 146)
{
questId = 640;
}
StringUtil.append(sb, "", String.valueOf(questId), state, "");
}
sb.append("]
");
}
sb.append("");
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
npc.insertObjectIdAndShowChatWindow(player, sb.toString());
}
/**
* Open a quest window on client with the text of the L2NpcInstance.
* Actions:
*
* - Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm
* - Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
* - Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
*
* @param player the L2PcInstance that talk with the {@code npc}
* @param npc the L2NpcInstance that chats with the {@code player}
* @param questId the Id of the quest to display the message
*/
public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
{
String content = null;
Quest q = QuestManager.getInstance().getQuest(questId);
// Get the state of the selected quest
QuestState qs = player.getQuestState(questId);
if (q != null)
{
if (((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
{
player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
return;
}
if (qs == null)
{
if ((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000))
{
// Too many ongoing quests.
if (player.getAllActiveQuests().length > 40)
{
final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
player.sendPacket(html);
return;
}
}
// check for start point
List qlst = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
if ((qlst != null) && !qlst.isEmpty())
{
for (Quest temp : qlst)
{
if (temp == q)
{
qs = q.newQuestState(player);
break;
}
}
}
}
}
else
{
content = Quest.getNoQuestMsg(player); // no quests found
}
if (qs != null)
{
// If the quest is already started, no need to show a window
if (!qs.getQuest().notifyTalk(npc, qs))
{
return;
}
questId = qs.getQuest().getName();
String stateId = State.getStateName(qs.getState());
String path = "data/scripts/quests/" + questId + "/" + stateId + ".htm";
content = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), path); // TODO path for quests html
if (Config.DEBUG)
{
if (content != null)
{
_log.fine("Showing quest window for quest " + questId + " html path: " + path);
}
else
{
_log.fine("File not exists for quest " + questId + " html path: " + path);
}
}
}
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
if (content != null)
{
npc.insertObjectIdAndShowChatWindow(player, content);
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
* @param player the L2PcInstance that talk with the {@code npc}.
* @param npc the L2NpcInstance that chats with the {@code player}.
*/
public static void showQuestWindow(L2PcInstance player, L2Npc npc)
{
// collect awaiting quests and start points
List options = new FastList<>();
QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate().getNpcId());
List starts = npc.getTemplate().getEventQuests(QuestEventType.QUEST_START);
// Quests are limited between 1 and 999 because those are the quests that are supported by the client.
// By limiting them there, we are allowed to create custom quests at higher IDs without interfering
if (awaits != null)
{
for (QuestState x : awaits)
{
if (!options.contains(x.getQuest()))
{
if ((x.getQuest().getQuestIntId() > 0) && (x.getQuest().getQuestIntId() < 20000))
{
options.add(x.getQuest());
}
}
}
}
if (starts != null)
{
for (Quest x : starts)
{
if (!options.contains(x))
{
if ((x.getQuestIntId() > 0) && (x.getQuestIntId() < 20000))
{
options.add(x);
}
}
}
}
// Display a QuestChooseWindow (if several quests are available) or QuestWindow
if (options.size() > 1)
{
showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
}
else if (options.size() == 1)
{
showQuestWindow(player, npc, options.get(0).getName());
}
else
{
showQuestWindow(player, npc, "");
}
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}