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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- /**
- * @author UnAfraid
- */
- public class FrontAura implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<>();
- final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-
- final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
-
- final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
-
- if (skill.getSkillType() == L2SkillType.DUMMY)
- {
- if (onlyFirst)
- {
- return new L2Character[]
- {
- activeChar
- };
- }
-
- targetList.add(activeChar);
- for (L2Character obj : objs)
- {
- if (!((obj == activeChar) || (obj == sourcePlayer) || (obj.isNpc()) || (obj.isL2Attackable())))
- {
- continue;
- }
-
- if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
- {
- break;
- }
- targetList.add(obj);
- }
- }
- else
- {
- for (L2Character obj : objs)
- {
- if (obj.isL2Attackable() || obj.isPlayable())
- {
-
- if (!obj.isInFrontOf(activeChar))
- {
- continue;
- }
-
- if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
- {
- continue;
- }
-
- if (onlyFirst)
- {
- return new L2Character[]
- {
- obj
- };
- }
-
- if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
- {
- break;
- }
- targetList.add(obj);
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.FRONT_AURA;
- }
- }
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