/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.zone.ZoneId; /** * @author UnAfraid */ public class FrontAura implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList<>(); final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE)); final L2PcInstance sourcePlayer = activeChar.getActingPlayer(); final Collection objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()); if (skill.getSkillType() == L2SkillType.DUMMY) { if (onlyFirst) { return new L2Character[] { activeChar }; } targetList.add(activeChar); for (L2Character obj : objs) { if (!((obj == activeChar) || (obj == sourcePlayer) || (obj.isNpc()) || (obj.isL2Attackable()))) { continue; } if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets())) { break; } targetList.add(obj); } } else { for (L2Character obj : objs) { if (obj.isL2Attackable() || obj.isPlayable()) { if (!obj.isInFrontOf(activeChar)) { continue; } if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) { continue; } if (onlyFirst) { return new L2Character[] { obj }; } if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets())) { break; } targetList.add(obj); } } } return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.FRONT_AURA; } }