/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
/**
* @author UnAfraid
*/
public class FrontAura implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new FastList<>();
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
final Collection objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
if (skill.getSkillType() == L2SkillType.DUMMY)
{
if (onlyFirst)
{
return new L2Character[]
{
activeChar
};
}
targetList.add(activeChar);
for (L2Character obj : objs)
{
if (!((obj == activeChar) || (obj == sourcePlayer) || (obj.isNpc()) || (obj.isL2Attackable())))
{
continue;
}
if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
{
break;
}
targetList.add(obj);
}
}
else
{
for (L2Character obj : objs)
{
if (obj.isL2Attackable() || obj.isPlayable())
{
if (!obj.isInFrontOf(activeChar))
{
continue;
}
if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
{
continue;
}
if (onlyFirst)
{
return new L2Character[]
{
obj
};
}
if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
{
break;
}
targetList.add(obj);
}
}
}
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.FRONT_AURA;
}
}