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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.ai.L2AttackableAI;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.model.stats.Stats;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * This Handles Disabler skills
- * @author _drunk_
- */
- public class Disablers implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.STUN,
- L2SkillType.ROOT,
- L2SkillType.SLEEP,
- L2SkillType.CONFUSION,
- L2SkillType.AGGDAMAGE,
- L2SkillType.AGGREDUCE,
- L2SkillType.AGGREDUCE_CHAR,
- L2SkillType.AGGREMOVE,
- L2SkillType.MUTE,
- L2SkillType.CONFUSE_MOB_ONLY,
- L2SkillType.PARALYZE,
- L2SkillType.ERASE,
- L2SkillType.BETRAY,
- L2SkillType.DISARM
- };
-
- protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2SkillType type = skill.getSkillType();
-
- byte shld = 0;
- boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
- boolean sps = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
-
- for (L2Object obj : targets)
- {
- if (!(obj instanceof L2Character))
- {
- continue;
- }
- L2Character target = (L2Character) obj;
- if (target.isDead() || (target.isInvul() && !target.isParalyzed()))
- {
- continue;
- }
-
- shld = Formulas.calcShldUse(activeChar, target, skill);
-
- switch (type)
- {
- case BETRAY:
- {
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- break;
- }
- case ROOT:
- case DISARM:
- case STUN:
- case SLEEP:
- case PARALYZE:
- {
- if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED)
- {
- target = activeChar;
- }
-
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- break;
- }
- case CONFUSION:
- case MUTE:
- {
- if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED)
- {
- target = activeChar;
- }
-
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- // stop same type effect if available
- L2Effect[] effects = target.getAllEffects();
- for (L2Effect e : effects)
- {
- if ((e != null) && (e.getSkill() != null) && (e.getSkill().getSkillType() == type))
- {
- e.exit();
- }
- }
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- break;
- }
- case CONFUSE_MOB_ONLY:
- {
- // do nothing if not on mob
- if (target.isL2Attackable())
- {
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- L2Effect[] effects = target.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getSkillType() == type)
- {
- e.exit();
- }
- }
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- }
- else
- {
- activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
- }
- break;
- }
- case AGGDAMAGE:
- {
- if (target.isL2Attackable())
- {
- target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, (int) ((150 * skill.getPower()) / (target.getLevel() + 7)));
- }
- // TODO [Nemesiss] should this have 100% chance?
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- break;
- }
- case AGGREDUCE:
- {
- // these skills needs to be rechecked
- if (target.isL2Attackable())
- {
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
-
- double aggdiff = ((L2Attackable) target).getHating(activeChar) - target.calcStat(Stats.AGGRESSION, ((L2Attackable) target).getHating(activeChar), target, skill);
-
- if (skill.getPower() > 0)
- {
- ((L2Attackable) target).reduceHate(null, (int) skill.getPower());
- }
- else if (aggdiff > 0)
- {
- ((L2Attackable) target).reduceHate(null, (int) aggdiff);
- }
- }
- // when fail, target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- break;
- }
- case AGGREDUCE_CHAR:
- {
- // these skills needs to be rechecked
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- if (target.isL2Attackable())
- {
- L2Attackable targ = (L2Attackable) target;
- targ.stopHating(activeChar);
- if ((targ.getMostHated() == null) && targ.hasAI() && (targ.getAI() instanceof L2AttackableAI))
- {
- ((L2AttackableAI) targ.getAI()).setGlobalAggro(-25);
- targ.clearAggroList();
- targ.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- targ.setWalking();
- }
- }
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- }
- break;
- }
- case AGGREMOVE:
- {
- // these skills needs to be rechecked
- if (target.isL2Attackable() && !target.isRaid())
- {
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- if (skill.getTargetType() == L2TargetType.UNDEAD)
- {
- if (target.isUndead())
- {
- ((L2Attackable) target).reduceHate(null, ((L2Attackable) target).getHating(((L2Attackable) target).getMostHated()));
- }
- }
- else
- {
- ((L2Attackable) target).reduceHate(null, ((L2Attackable) target).getHating(((L2Attackable) target).getMostHated()));
- }
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- }
- }
- else
- {
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- }
- break;
- }
- case ERASE:
- {
- // Doesn't affect siege golem or wild hog cannon
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss) && !(target instanceof L2SiegeSummonInstance))
- {
- final L2PcInstance summonOwner = ((L2Summon) target).getOwner();
- final L2Summon summon = summonOwner.getSummon();
- if (summon != null)
- {
- // TODO: Retail confirmation for Soul of the Phoenix required.
- if (summon.isPhoenixBlessed())
- {
- if (summon.isNoblesseBlessed())
- {
- summon.stopNoblesseBlessing(null);
- }
- }
- else if (summon.isNoblesseBlessed())
- {
- summon.stopNoblesseBlessing(null);
- }
- else
- {
- summon.stopAllEffectsExceptThoseThatLastThroughDeath();
- }
- summon.abortAttack();
- summon.abortCast();
- summon.unSummon(summonOwner);
- summonOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED);
- }
- }
- else
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- break;
- }
- }
- }
-
- // self Effect :]
- if (skill.hasSelfEffects())
- {
- final L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if ((effect != null) && effect.isSelfEffect())
- {
- // Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
-
- activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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