/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import java.util.logging.Logger; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.ai.L2AttackableAI; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.ShotType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * This Handles Disabler skills * @author _drunk_ */ public class Disablers implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.STUN, L2SkillType.ROOT, L2SkillType.SLEEP, L2SkillType.CONFUSION, L2SkillType.AGGDAMAGE, L2SkillType.AGGREDUCE, L2SkillType.AGGREDUCE_CHAR, L2SkillType.AGGREMOVE, L2SkillType.MUTE, L2SkillType.CONFUSE_MOB_ONLY, L2SkillType.PARALYZE, L2SkillType.ERASE, L2SkillType.BETRAY, L2SkillType.DISARM }; protected static final Logger _log = Logger.getLogger(L2Skill.class.getName()); @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { L2SkillType type = skill.getSkillType(); byte shld = 0; boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); boolean sps = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS); boolean bss = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); for (L2Object obj : targets) { if (!(obj instanceof L2Character)) { continue; } L2Character target = (L2Character) obj; if (target.isDead() || (target.isInvul() && !target.isParalyzed())) { continue; } shld = Formulas.calcShldUse(activeChar, target, skill); switch (type) { case BETRAY: { if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } break; } case ROOT: case DISARM: case STUN: case SLEEP: case PARALYZE: { if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED) { target = activeChar; } if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } } break; } case CONFUSION: case MUTE: { if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED) { target = activeChar; } if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { // stop same type effect if available L2Effect[] effects = target.getAllEffects(); for (L2Effect e : effects) { if ((e != null) && (e.getSkill() != null) && (e.getSkill().getSkillType() == type)) { e.exit(); } } skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } } break; } case CONFUSE_MOB_ONLY: { // do nothing if not on mob if (target.isL2Attackable()) { if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { L2Effect[] effects = target.getAllEffects(); for (L2Effect e : effects) { if (e.getSkill().getSkillType() == type) { e.exit(); } } skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } } } else { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); } break; } case AGGDAMAGE: { if (target.isL2Attackable()) { target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, (int) ((150 * skill.getPower()) / (target.getLevel() + 7))); } // TODO [Nemesiss] should this have 100% chance? skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); break; } case AGGREDUCE: { // these skills needs to be rechecked if (target.isL2Attackable()) { skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); double aggdiff = ((L2Attackable) target).getHating(activeChar) - target.calcStat(Stats.AGGRESSION, ((L2Attackable) target).getHating(activeChar), target, skill); if (skill.getPower() > 0) { ((L2Attackable) target).reduceHate(null, (int) skill.getPower()); } else if (aggdiff > 0) { ((L2Attackable) target).reduceHate(null, (int) aggdiff); } } // when fail, target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); break; } case AGGREDUCE_CHAR: { // these skills needs to be rechecked if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { if (target.isL2Attackable()) { L2Attackable targ = (L2Attackable) target; targ.stopHating(activeChar); if ((targ.getMostHated() == null) && targ.hasAI() && (targ.getAI() instanceof L2AttackableAI)) { ((L2AttackableAI) targ.getAI()).setGlobalAggro(-25); targ.clearAggroList(); targ.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE); targ.setWalking(); } } skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } break; } case AGGREMOVE: { // these skills needs to be rechecked if (target.isL2Attackable() && !target.isRaid()) { if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { if (skill.getTargetType() == L2TargetType.UNDEAD) { if (target.isUndead()) { ((L2Attackable) target).reduceHate(null, ((L2Attackable) target).getHating(((L2Attackable) target).getMostHated())); } } else { ((L2Attackable) target).reduceHate(null, ((L2Attackable) target).getHating(((L2Attackable) target).getMostHated())); } } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } } else { target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } break; } case ERASE: { // Doesn't affect siege golem or wild hog cannon if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss) && !(target instanceof L2SiegeSummonInstance)) { final L2PcInstance summonOwner = ((L2Summon) target).getOwner(); final L2Summon summon = summonOwner.getSummon(); if (summon != null) { // TODO: Retail confirmation for Soul of the Phoenix required. if (summon.isPhoenixBlessed()) { if (summon.isNoblesseBlessed()) { summon.stopNoblesseBlessing(null); } } else if (summon.isNoblesseBlessed()) { summon.stopNoblesseBlessing(null); } else { summon.stopAllEffectsExceptThoseThatLastThroughDeath(); } summon.abortAttack(); summon.abortCast(); summon.unSummon(summonOwner); summonOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED); } } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } } break; } } } // self Effect :] if (skill.hasSelfEffects()) { final L2Effect effect = activeChar.getFirstEffect(skill.getId()); if ((effect != null) && effect.isSelfEffect()) { // Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }