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@@ -1113,7 +1113,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_ONE" />
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<set name="target" val="TARGET_ONE" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="armor_earth">
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+ <effect name="Buff" abnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="armor_earth">
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<add order="0x40" stat="earthRes" val="#earthRes" />
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<add order="0x40" stat="earthRes" val="#earthRes" />
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</effect>
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</effect>
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</for>
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</for>
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@@ -1132,7 +1132,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_PARTY" />
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<set name="target" val="TARGET_PARTY" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="10" val="0" AbnormalLvl="1" abnormalType="holy_attack">
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+ <effect name="Buff" abnormalTime="10" val="0" AbnormalLvl="1" abnormalType="holy_attack">
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<add order="0x40" stat="firePower" val="20" />
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<add order="0x40" stat="firePower" val="20" />
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<add order="0x40" stat="waterPower" val="20" />
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<add order="0x40" stat="waterPower" val="20" />
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<add order="0x40" stat="windPower" val="20" />
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<add order="0x40" stat="windPower" val="20" />
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@@ -1261,7 +1261,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="10" val="0" AbnormalLvl="1" abnormalType="mana_shield">
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+ <effect name="Buff" abnormalTime="10" val="0" AbnormalLvl="1" abnormalType="mana_shield">
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<add order="0x40" stat="manaShield" val="70" /> <!-- FIXME: Support Done ? -->
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<add order="0x40" stat="manaShield" val="70" /> <!-- FIXME: Support Done ? -->
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<mul order="0x30" stat="mAtkSpd" val="0.25" />
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<mul order="0x30" stat="mAtkSpd" val="0.25" />
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</effect>
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</effect>
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@@ -1282,7 +1282,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_PET" />
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<set name="target" val="TARGET_PET" />
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<for>
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<for>
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- <effect self="1" name="Debuff" AbnormalTime="1200" val="0">
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+ <effect self="1" name="Debuff" abnormalTime="1200" val="0">
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<mul order="0x30" stat="pAtk" val="0.5" />
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<mul order="0x30" stat="pAtk" val="0.5" />
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<mul order="0x30" stat="pDef" val="0.5" />
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<mul order="0x30" stat="pDef" val="0.5" />
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<mul order="0x30" stat="mAtk" val="0.75" />
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<mul order="0x30" stat="mAtk" val="0.75" />
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@@ -1293,7 +1293,7 @@
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<mul order="0x30" stat="pAtkSpd" val="0.9" />
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<mul order="0x30" stat="pAtkSpd" val="0.9" />
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<mul order="0x30" stat="mAtkSpd" val="0.97" />
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<mul order="0x30" stat="mAtkSpd" val="0.97" />
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</effect>
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</effect>
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- <effect name="Buff" AbnormalTime="1200" val="0" AbnormalLvl="1" abnormalType="multi_buff">
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+ <effect name="Buff" abnormalTime="1200" val="0" AbnormalLvl="1" abnormalType="multi_buff">
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<mul order="0x30" stat="pAtk" val="1.5" />
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<mul order="0x30" stat="pAtk" val="1.5" />
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<mul order="0x30" stat="pDef" val="1.5" />
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<mul order="0x30" stat="pDef" val="1.5" />
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<mul order="0x30" stat="mAtk" val="1.25" />
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<mul order="0x30" stat="mAtk" val="1.25" />
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@@ -1390,7 +1390,7 @@
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<set name="skillType" val="HEAL_PERCENT" />
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<set name="skillType" val="HEAL_PERCENT" />
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<set name="target" val="TARGET_SELF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="600" val="0" AbnormalLvl="#stackOrder" abnormalType="max_hp_up">
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+ <effect name="Buff" abnormalTime="600" val="0" AbnormalLvl="#stackOrder" abnormalType="max_hp_up">
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<mul order="0x30" stat="maxHp" val="#maxHp" />
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<mul order="0x30" stat="maxHp" val="#maxHp" />
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</effect>
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</effect>
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</for>
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</for>
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@@ -1422,7 +1422,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_PARTY" />
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<set name="target" val="TARGET_PARTY" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="berserker">
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+ <effect name="Buff" abnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="berserker">
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<mul order="0x30" stat="pDef" val="#pDef" />
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<mul order="0x30" stat="pDef" val="#pDef" />
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<mul order="0x30" stat="mDef" val="#mDef" />
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<mul order="0x30" stat="mDef" val="#mDef" />
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<sub order="0x40" stat="rEvas" val="#rEvas" />
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<sub order="0x40" stat="rEvas" val="#rEvas" />
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@@ -1454,7 +1454,7 @@
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_PARTY_CLAN" />
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<set name="target" val="TARGET_PARTY_CLAN" />
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<for>
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<for>
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- <effect name="Buff" AbnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="attack_time_down">
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+ <effect name="Buff" abnormalTime="1200" val="0" AbnormalLvl="#stackOrder" abnormalType="attack_time_down">
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<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
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<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
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</effect>
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</effect>
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</for>
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</for>
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