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@@ -417,7 +417,7 @@
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<set name="hitTime" val="2000" />
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<set name="hitTime" val="2000" />
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<set name="isMagic" val="true" />
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<set name="isMagic" val="true" />
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<set name="magicLvl" val="76" />
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<set name="magicLvl" val="76" />
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- <set name="mpConsume" val="43" />
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+ <set name="mpConsume" val="34" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="power" val="166" />
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<set name="power" val="166" />
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<set name="reuseDelay" val="15000" />
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<set name="reuseDelay" val="15000" />
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@@ -1065,12 +1065,15 @@
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<set name="reuseDelay" val="5000" />
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<set name="reuseDelay" val="5000" />
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</skill>
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</skill>
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<skill id="1547" levels="3" name="Spirit Sharing">
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<skill id="1547" levels="3" name="Spirit Sharing">
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+ <table name="#abnormalLvl"> 1 2 3 </table>
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<table name="#magicLvl"> 44 62 70 </table>
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<table name="#magicLvl"> 44 62 70 </table>
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<table name="#mpInitialConsume"> 8 12 13 </table>
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<table name="#mpInitialConsume"> 8 12 13 </table>
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<table name="#mpConsume"> 31 46 52 </table>
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<table name="#mpConsume"> 31 46 52 </table>
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<table name="#amount"> 1.03 1.04 1.05 </table>
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<table name="#amount"> 1.03 1.04 1.05 </table>
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- <table name="#abnormalLvl"> 1 2 3 </table>
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+ <table name="#pAtkSpd"> 1.02 1.05 1.07 </table>
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+ <table name="#mAtkSpd"> 1.01 1.03 1.05 </table>
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<table name="#physicalSkillPower"> 1.05 1.07 1.1 </table>
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<table name="#physicalSkillPower"> 1.05 1.07 1.1 </table>
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+ <table name="#rCrit"> 0.05 0.07 0.1 </table>
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<set name="hitTime" val="4000" />
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<set name="hitTime" val="4000" />
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<set name="isMagic" val="true" />
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<set name="isMagic" val="true" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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@@ -1083,8 +1086,11 @@
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<for>
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<for>
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<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="public_slot">
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<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="public_slot">
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<mul order="0x30" stat="pAtk" val="#amount" />
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<mul order="0x30" stat="pAtk" val="#amount" />
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+ <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
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<mul order="0x30" stat="mAtk" val="#amount" />
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<mul order="0x30" stat="mAtk" val="#amount" />
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+ <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
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<mul order="0x30" stat="physicalSkillPower" val="#physicalSkillPower" />
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<mul order="0x30" stat="physicalSkillPower" val="#physicalSkillPower" />
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+ <basemul order="0x30" stat="rCrit" val="#rCrit" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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